Levels
Levels
Using levels, you are able to separate a part into different overlays, or layers, to best comply with your method of design. Each level can be viewed separately or with other levels. You are allowed to specify, or change, level assignments at any time. The display of levels can be toggled on/off, and entities can be moved from one level to another by either right clicking the destination level name and choosing move entities option or by left click drag and drop.
Levels are managed through a splitter window that can be compressed to minimum size, expanded to maximum size or a partial state manually or with a hot key. This is a tree-based display that better handles the new file format and assemblies concepts. This window is tabbed to integrate other displays such as Assemblies. Double clicking on a level in the tree will expand or contract the selected node.
The level tree exists for both model and layout modes. The layout mode level list shows the instance count and has an additional Instance tab discussed below.
NOTE: The level modification options and related level material not discussed here are documented under levels Menu. Please refer there for expanded information regarding the use of Levels.
Above > Example of the Levels list
Level Column function:
Name
By default the level name is defined as unnamed until given a name. To name right click on the level name and use Change Name or left click highlight name and change. If the level structure is supported for a file export type the level name should follow the export. Take care however when using special characters in the naming of levels as they may not be supported in other applications.
No-
Active-
Displayed-
Selectable-
Count-
Color-
Style/Width/Flag-
Comments-
Layout Instance Tab-
The instance tab displays the instance view as the parent levels and the sublevels show the entities associated with that instance view. Left click on the instance view name to highlight the instance in the layout. You can undisplay/display levels associated with the model as needed in the display column or highlight levels and right click to display/undisplay multiple levels. The level number listed in this tab refers to the level the entities reside on in model mode. All other columns should behave as explained above.