Create Pyramid Dialog Options
The following settings are contained within the Create Pyramid dialog box.
Dialog Options:
Create By
Select the method by which the pyramid is to be created.
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Dynamic - Create by using DynaHandles. details listed in Creating a Pyramid.
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Key In - Input the dimensions of the base shape, the radius of the upper shape, and the height of the pyramid on the menu. You may enter an upper radius of 0 to use a point as the top of the pyramid.
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Sketch - Enter only the number of sides for the base polygon. First, you use the mouse to digitize the center of the base polygon, then the radius of the base polygon, then the height of the pyramid, and finally the radius of the upper polygon. The pyramid is dynamically redrawn as you move the mouse to digitize the positions.
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Two Points - You will be prompted to choose two points to define the location and height of the pyramid.
Radius
Choose how the radius is to be defined.
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By Flats - When selected, the radius of the pyramid will be defined by flats.
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By Corners - When selected, the radius will be defined by corners.
Parameters
Set the parameters by which the pyramid is to be created. Note that one or more of the parameters will be grayed out depending upon what Create By method was chosen.
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Lower Major - Indicate a lower major radius for the pyramid.
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Lower Minor - Indicate a lower minor radius value for the pyramid. Before you can enter a minor radius value, you must first enable the setting by clicking on the checkbox beside it.
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Upper Radius - Indicate an upper radius for the pyramid.
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Height - Indicate a height value for the primitive pyramid.
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Number of Sides - Indicate the number of sides to the pyramid you are creating.
Axis
The options in the Axis section determine how the axis for the height dimension of the pyramid is defined.
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Use Cplane Z Axis - The height dimension will be measured along the current construction plane z-axis.
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Select - Using select will require that you define the axis by one of the following options: 2 Points, Line, Vector, Tangent, Prp2Pln, and Key In.
Anchor Position
Choose the method of anchor position on primitive block to suite the situation for placement. If the anchor point is not where you need it, change on the fly using the alternate toggle as set in Tools>Options>Positioning/Selection>Generic Toggle.