Axial Rotation (Move/Copy)

KeyCreator / Transform / Mating / Axial Rotation (Move/Copy) (1)

KeyCreator Transform Mating Axial 2

 

Note: The information below applies to the move function. Axial Rotation Copy is the same, except it copies the selected geometry, instead of moving it.

This function moves entities by rotating them about a specified axis, with the amount of rotation specified by an angle or by start and end positions.

Using the Function

See the geometry figure below.

  1. Select entities to be moved.

  2. Specify the rotation origin on one of the entities. The coordinate axes are calculated from the specified point and displayed. (The coordinate axes are displayed in red, light blue and yellow.)

  3. When the rotation axis is selected from the displayed coordinate axes, a virtual axis will be displayed.

  4. Specify the starting point of the rotation.

  5. Specify the ending point of the rotation.
    KeyCreator Transform Mating Axial position

  6. Determine the ending point by specifying the position or the angle.KeyCreator Transform Mating Axial position 3

  7. Select a position for the Entity Mate, or Skip or OK to not create an associative Entity Mate

 

When the arrangement is confirmed, the Command Change dialog appears, for desired selections.
KeyCreator Transform Axial Rotation Command Change

From this point forward the target point and transform origin are mated (associative) while the mating marker exists. For mating basics see the Mating Overview.